“Syberia is an adventure-game tour de force, with an engrossing story, a truly imaginative gameworld, and stunning visuals.” 91% – Gamespot “It will delight those of you who are hungry for something different than your average adventure title” 90% – Gamezone. It turns out that Syberia.exe launches lost lagoons 2 (I don't know if it's a complete 'bonus' game or a demo). The file GAME.EXE starts Syberia. So you have to make a shortcut to that if you want it on your desktop, and use that file to launch the game. That's not the fault of the game, but whoever wrote the installer. For Syberia on the PC, GameFAQs has 10 FAQs (game guides and walkthroughs). Our assortment of games like Syberia features other adventure games that focus on immersing you in a surreal adventure. Starting in 2002 the Syberia series of games belong to the adventure genre and follow the story of Kate Walker as she explores some strange semi-realistic worlds. The adventures. Cyberia is a science fiction action adventure video game released for MS-DOS in January 1994, and released two years later on the PlayStation, Sega Saturn, and 3DO consoles. A sequel, Cyberia 2: Resurrection, was released in 1995 for both DOS and Windows 9x formats.
I've been wanting to play Syberia ever since I was a kid- I'm so so glad I finally can now with Amazon Download! Let me just say that getting this game to run on Windows 7 the way that it does considering it's an 'old' game is miraculous. Pros: Plot- When you play this game it's more like 80% game and 20% movie.
Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. The game follows Kate Walker, an American lawyer tasked with overseeing the major sale of a company and her subsequent journey across Europe and Russia to find the brother of the recently deceased owner.[2][3] Alongside the main plot, the story also consists of a subplot involving Kate's personal life.
Syberia was a commercial success, with sales above 500,000 units worldwide by 2005. It was acclaimed by critics for its intelligent script and use of graphic design that encompassed elements of art nouveau and clockpunk fiction. Its success led to it being followed by two major sequels - Syberia II, released on 30 March 2004, and Syberia 3, released on 20 April 2017.
On 19 August 2019, it was announced that a fourth game had already been in production for 18 months and was to be titled Syberia: The World Before.[4]
Gameplay[edit]
Kate and Oscar on the train
Syberia is a third-person, mouse-driven, semi-realistic/semi-surrealistic adventure game in which the player must solve various puzzles and follow certain procedures in order for the story line to proceed. As a purely graphical adventure game, Syberia follows the guidelines introduced by Broken Sword.
Plot[edit]
The game begins when American lawyer Kate Walker is sent by her law firm to the fictional French village of Valadilène to oversee the corporate takeover of a family-owned spring-automaton toy factory. When Kate arrives, she finds that the recently deceased owner, Anna Voralberg, had informed the village notary before her death that her brother Hans is alive, despite her father claiming he was dead and buried. Realising that Hans is now the owner of the factory, Kate learns she must get his approval in order to allow the takeover to proceed. Investigating the Voralberg estate, she learns that Hans not only exists, but was also injured in a cave outside the village during his youth, while attempting to retrieve a prehistoric doll of a man riding a mammoth. The resulting accident stunted his development, leaving him mentally handicapped and causing him to develop an obsession to finds mammoths to ride as the doll depicts. Despite proving extremely creative with making automatons, his father disapproved of his obsession, and disowned him as a direct result.
Learning that Hans lies somewhere further east across the continent, Kate discovers that the only way to reach him is via a specially designed clockwork locomotive, built by Anna at her brother's request, and manning it with special animatronic man named Oscar. Before leaving, Kate is tasked with retrieving items important to Hans, that Oscar requires before he can allow them to depart - the mammoth doll and a clockwork music box. Acquiring both, the pair eventually begin their journey eastwards, stopping at Barrockstadt, a failing university. While Kate seeks a means for them to continue, she explores the establishment and soon learns more about Han's interests in a mysterious tribe of people known as the Youkol, who lived with and domesticated mammoths that reside on the titular island of Syberia (inspired by the real-life location of Wrangel Island in Siberia, the last place on earth where mammoths survived).
Upon moving on, Kate's journey brings her to Komkolzgrad, a dusty Communist-era industrial mining complex run by the eccentric and somewhat crazy Serguei Borodine. Finding that he stole Oscar's hands for his automaton organist work, she agrees to help him bring Helena Romanski, a washed-up opera singer who he is obsessed with, back to the complex to sing for him in order to get back the hands. Helping out a drunk test pilot named Boris to fix one of Hans inventions - a clockwork flying machine - Kate gains his assistance in operating an airship that takes her to the Aralbad spa, only to discover that Helena has become disillusioned in believing she is too old to sing, prompting Kate to help her recover.
Returning to the mining complex with Kate, Helena performs for Borodine, only to be imprisoned by him in his desire to keep her at his side as his personal opera singer. Refusing to allow this to happen, Kate rescues Helena, recovers Oscar's hands, and attempts to leave with both via the train. Although Borodine attempts to stop them, Kate makes use of some dynamite to thwart his efforts, killing him in the process, and allowing the train to continue onwards, reaching Aralbad. Upon arriving, Kate finds Hans waiting at the spa, delighted that she has brought him the train and Oscar. Showing little concern for his sister's death, Hans signs the factory release papers without reading them. Before Kate boards a plane that will bring her back to New York, she quickly changes her mind and rushes to rejoin Hans on the train, offering to help him realise his dream, abandoning her job and her unfaithful fiancé back home.
Development[edit]
The game was produced entirely in Montreal by 35 people under the direction of Benoît Sokal on a budget of €2 million using Virtools Development Environment 2.1.[5] Its budget was the highest of any Microïds game by that time.[6] Benoît Sokal indicated in an interview that at one time the development team were considering to create one single game for the Syberia story, but decided not to, as it was so large.[7]
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Sokal's earlier game, Amerzone, is located in the same fictional universe and Syberia contains some references to it. Paradise, another one of Sokal's adventure games, has no connections to Syberia. It does, however, use a similar interface and art direction.
Reception[edit]Sales[edit]Syberia Game Walkthrough
Syberia was a commercial success.[8] According to Cedric Orvoine of Microïds, the game surpassed 225,000 units in sales by February 2003,[9] and had achieved nearly 350,000 global sales across its console and computer versions by September.[10] In France, the Agence française pour le jeu vidéo reported that Syberia's computer release had sold 50,000 units by September 2003, before the launch of its console versions. Microïds announced plans that month to ship 50,000 and 20,000 units, respectively, of the PlayStation and Xbox versions in France.[11] In North America, its computer version sold 60,158 retail copies during 2003 alone,[12] and Orvoine noted in early 2004 that its Xbox version was 'selling way over our initial expectations' in the region.[13] Michel Bams of Benoît Sokal's White Birds Productions said that Syberia had reached 'nearly 500,000 copies' in global sales that February,[14] a number it surpassed by late 2005, according to Ubisoft.[8] However, Jane Jensen noted in 2004 that the game had 'not been very profitable' for The Adventure Company, which, among other factors, led to the cancellation of her project Gray Matter.[15]Bill Tiller reported Syberia's sales in the United States as 161,000 units by 2006.[16]
Worldwide sales of the overall Syberia series had topped 1 million units by 2008,[17] and rose to 3 million by 2016, before the release of Syberia 3.[18]
Critical reviews[edit]
According to The New York Times, Syberia 'received euphoric reviews' from critics.[27] Based on 26 reviews, review aggregation site Metacritic estimated the game's critical reception as 'generally favorable'.[21]
USA Today called the game 'a solid pick',[28] and CNN noted that 'Syberia brings back adventure genre impressive graphics.'[citation needed] Just Adventure called it the 'Best Adventure Game at E3'.[citation needed] However, it received a negative review from Charles Herold of The New York Times, who wrote that his 'faith [in adventure games] is hanging by a thread, because I have been playing Microid's Syberia, the best adventure game of the year, and it's not very good.[27]
Syberia Computer Game FreeAwards[edit]
Syberia was named the best computer adventure game of 2002 by PC Gamer US,[29]Computer Gaming World,[30]GameSpot,[31]GameSpy and—tied with Silent Hill 2--The Electric Playground.[32][33] It likewise won IGN's 'Reader's Choice Award for Adventure Games' (2002).[34]Computer Games Magazine declared it the tenth-best computer game of 2002, and presented it with an award for outstanding art direction.[35] Similarly, the game won GameSpot's 'Best Graphics (Artistic) on PC' prize.[31]Syberia was also nominated for the Academy of Interactive Arts & Sciences' 'Story or Character Development' and 'PC Action/Adventure Game' awards;[36] the Game Developers Choice Awards' 'Excellence in Visual Arts' prize;[37] and GameSpot's 'Best Story on PC' and 'Best Game No One Played on PC' awards.[31]
While awarding the game, the editors of Computer Gaming World called Syberia 'the most emotionally rich adventure game since the great Sanitarium and a worthy reminder of how rewarding this struggling genre can be when put in the right hands.'[30]PC Gamer's Chuck Osborne praised its visuals and 'epic story'; he concluded, 'As Kate Walker, not only are you searching for the missing heir to an automaton factory in France, but you're also embarking on a feminist journey of self-discovery.'[29]
In 2011, Adventure Gamers named Syberia the 15th-best adventure game ever released.[38]
Legacy[edit]Sequels[edit]
Syberia was followed by a sequel, Syberia II, which continued Kate Walker's voyage to Syberia. In 2008, the Syberia series website was relaunched.[clarification needed]
In 2012, Microïds revealed that Benoit Sokal had officially signed a contract with Anuman to write the story of Syberia 3 and that official development had started. Additionally the project was overseen by Elliot Grassiano, the original founder of Microïds.[39] Syberia 3 was released in April 2017.
Ports[edit]Syberia 3 For Pc
In 2006, MC2 France announced that a version of Syberia adapted by Tetraedge Games was released for smartphones using Symbian and Windows Mobile. In 2008, Microïds announced that with Mindscape they would be releasing the mobile version of Syberia for the Nintendo DS in October 2008.[43] On 30 October 2008 they announced that DreamCatcher Games would be publishing the Nintendo DS version of Syberia in North America, for release in December 2008.[44] An iOS version of the game was released in December 2014.[45]
The Nintendo DS port took heavy criticism, receiving a 3.5/10 from GameSpot: most of the voice acting was stripped out and the graphics were simply shrunk down from the PC version which rendered many small plot-necessary objects almost impossible to locate.[46]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Syberia&oldid=917594217'
Cyberia is a science fictionaction adventurevideo game released for MS-DOS in January 1994, and released two years later on the PlayStation, Sega Saturn, and 3DO consoles. A sequel, Cyberia 2: Resurrection, was released in 1995 for both DOS and Windows 9x formats.
Gameplay[edit]
Zak using the mercenary rig's gun turrets to shoot down Cartel ships
Cyberia uses prerendered visuals during gameplay, and boasted impressive graphics for its time. While mostly linear, there are two points in the game where the player makes a decision that can change important outcomes. There are four basic methods of gameplay which Cyberia employs: exploring the environment through walking (from node to node), attempting to complete puzzles in a full screen view, using a gun turret to shoot down planes, and flying in various vehicles. Direction and speed during flight are computer controlled; the player controls weapons firing. Vehicles include the TF-22 Transfighter stealth jet, a nanotech virus cleaner, 'Charlie' the remotely operated decontamination robot, and the Cyberia weapon itself.
Weapons and methods of attack are few in the exploring sections of gameplay. Attached to Zak's suit is a heat pulse weapon that can be fired from Zak's arm. The only other modes of attack during the walking portions of the game consist of traps that must be set to outsmart an enemy, which goes hand-in-hand with the occasional demand for stealth. For the gun turret portion, two heat-charged energy blasts are released from each side of the turret when Zak fires it. When flying the stealth aircraft, Zak is able to dispense continuous bolts of blue energy at the cost of the aircraft's power supply. When controlling the virus cleaner, Zak is able to do likewise. The 'Charlie' robot adds a new form of attack: a weapon which kills all enemies on the screen at the cost of a decent amount of the machine's energy. A similar electrical energy weapon seen on the virus cleaner is also used when Zak is joined with the Cyberia weapon.
The various puzzles in the game can range from requiring the player to figure out the password on a computer to disarming a bomb on a stealth aircraft. Zak can use his suit's BLADES (Bi-optic Low Amplitude Displayed Energy System) to scan the current puzzle in several ways for help in completing the puzzle. The three modes of Zak's BLADES are as follows:
Puzzle difficulty and arcade difficulty are set in the beginning of the game, but setting both to 'easy' is not permitted; if the player attempts to do so, the game will inform the player that it will be 'too easy.' Arcade difficulty controls the toughness of the combat in the game (both on the ground and in the air).
The Saturn version of the game supports the mouse and mission stick in addition to the standard controller. The 3DO version supports only the standard controller and mission stick. The PlayStation version is one of the few games compatible with the PlayStation Mouse.
Plot[edit]
Cyberia is set in the near future of the year 2027, five years after a global economic collapse. The world is under the dominion of two opposing superpowers, the First World Alliance in the west and the Cartel in the east. William Devlin, the leader of the FWA, receives word that a devastating weapon is being produced in a secret base in Siberia, referred to as the Cyberia Complex. Curious to unravel the mysteries of this weapon, Devlin pardons a cyber-hacker named Zebulon Pike 'Zak' Kingston and charges him with the task of infiltrating the Complex and retrieving intel on the weapon being produced there.
Already getting wind of Cyberia's secret operations, the Cartel seizes control of the Complex with the same goal as the FWA–to discover the nature of the super weapon being produced by a third party. Zak is scheduled to rendezvous with an oil rig run by an FWA-contracted mercenary group managed by Luis Arturo Santos and his assistant Gia Scarlatti to pick up a TF-22 TransFighter, a sophisticated aircraft that will ensure Zak's arrival at the Cyberia Complex. Shortly after arriving the oil rig is attacked by the Cartel. After Zak and Gia defend the rig using gun turrets, the mercenaries, sensing betrayal, move to kill Zak by hunting him down and sabotaging the TF-22. Zak eventually steals the TF-22 and travels through several hostile locales en route to the Cyberia Complex; a mountain range infested with Cartel hoverfighters, a Cartel-run oceanlab, and a commuter tunnel are among the places visited by Zak. Eventually, the TF-22 reaches the Cyberia Complex and Zak proceeds to wreak havoc on the Cartel's analysis efforts.
Computer Game Download
While exploring the Complex, Zak encounters more than Cartel soldiers, as he is forced to eradicate the Complex scientists experimental virus which killed some of the Cartel soldiers. After purging the virus from the Complex, Zak uncovers the Cyberion, an amorphous collection of miniature robots, or nanites, that has achieved sentience. Devlin then contacts Zak and informs him that the cyber-hacker himself is a weapon, which Cyberion explains to mean that a high-yield explosive device has been implanted into Zak's brain. Upon reaching the Cyberion, Devlin had intended to detonate the device from orbit, eliminating the weapon and killing Zak simultaneously. Zak, frustrated over Devlin's betrayal and upon Cyberion's suggestion, merges with the Cyberion which defuses the explosive device in Zak's head. Together, Zak and the Cyberion launch into space to confront Devlin in the FWA space station. The station's defenses are slowly crippled until the Cyberion and Zak make the final move and kill the treacherous Devlin by destroying the station. The resulting shockwave causes the Cyberion/Zak amalgamation to lose consciousness while it plummets to Earth. Upon crashing, an FWA retrieval team led by a Doctor John Corbin is heard hoisting up the remains of Cyberion/Zak into a helicopter.
Reception[edit]
Reviews for Cyberia were generally mixed. For the most part, the game's cinematic, prerendered visuals were lauded; according to Philip Jong of Adventure Classic Gaming, Cyberia was 'one of the first game titles to combine computer animations and Hollywood film technique to form visually stunning graphics and cut scenes.'[7] Similarly, IGN stated that the 'use of multiple camera angles, eerie soundtrack, detailed light-sourcing, and short, effective cut-sequences really pulls the player into the game.'[1] Radion Automatic of Sega Saturn Magazine likewise commented that 'the graphics remain stylistically constant pretty much throughout (apart from the ropey anti-aircraft concept), displaying solid-looking rendered characters and backgrounds in a cinematic enough fashion to carry the atmosphere.'[6] Scary Larry and Tommy Glide of GamePro both noted the excellent polygon rendering on the characters and the detailed backgrounds.[8][9] A reviewer for Next Generation praised the rendered graphics, soundtrack, and 'absorbing' storyline, and said that even with the very limited interactivity, 'Cyberia keeps itself above the competition by mixing sequences with puzzles and plot devices that keep the gamer drawn into the story'.[3]Maximum complimented the 'slick metallic looking graphics', though like Radion Automatic they found the graphics of the anti-aircraft sections unimpressive.[2]
Despite the praise over the game's aesthetics, reviewers found shortcomings in Cyberia's linear gameplay. In his review, Jong goes on to criticize the game's 'weak puzzles .. [that are] not well integrated into the story or gameplay.'[7] He concludes by saying that Cyberia is 'a classic example of beauty but no substance.'[7] In IGN's words, 'gameplay does tend to suffer in graphic adventures, which usually consists of doing things over and over until you do it right.'[1] Radion Automatic felt that the gameplay was enjoyable, but acknowledged that 'it's hard to think who to recommend it to. The role-play element isn't quite deep enough to appeal to solid adventure fans and the action is a bit too simple for super-speed cyber-shoot-'em-up heads.'[6]Maximum echoed these remarks: 'RPG purists will find this too shallow and action fans will find it too dull.' They elaborated that the game tends to switch between gameplay styles abruptly, with no rhyme or reason, making it difficult to get involved with the game.[2] Scary Larry complained of twitchy controls, and said that the game focuses too much on puzzle elements and not enough on action.[8] Tommy Glide found the controls to be initially confusing and annoying, and said the game lacks replay value.[9] One reviewer for Next Generation found the chief problem to be that Cyberia doesn't allow the player to explore and '[create] your own story',[4][5] while another simply stated that 'it never achieves the level of interactivity that's required to make it a truly great game.'[3]
Reviews for the game showed little variation across the four different versions (PC, PlayStation, Saturn, and 3DO), and a Next Generation critic stated that the four versions are 'exactly' alike.[5]
Cyberia 2: Resurrection[edit]Syberia Pc Download
Cyberia 2: Resurrection was released in 1995 for MS-DOS and Microsoft Windows as a sequel. It features the same gameplay as the original with improved 3D-rendered graphics and an increase in the amount of in-game cinematics.
The story picks up where the first game ended. After Zak and the Cyberia weapon crash land back on Earth following the destruction of Devlin's orbital headquarters, they are intercepted by an FWA team led by a Dr. Corbin. Corbin, under orders from his FWA employers, places Zak in cryo-storage and uses the remains of the Cyberia weapon to create a deadly virus called nano-toxin. Though the FWA seeks to quell a growing rebel movement with the nano-toxin, the maniacal Corbin intends to use it to kill millions and 'reshape the world as we know it.' After three years in cryo-storage, Zak is thawed out by a renegade FWA major, and together the two of them set out to find Corbin and stop his plans.
Syberia Game Free DownloadReferences[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cyberia_(video_game)&oldid=909835388'
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